![]() ![]() However, picking the second option means the Highwaymen will come back and in greater numbers, which translates into greater rewards for knocking it back down again. Every Far Cry game from here on out needs a similar setup. Two, raid the entire area, suck up significantly more Ethanol, and leave the outpost empty. One, claim a small bit of Ethanol as a reward and move in to set up shop. In New Dawn, taking control of an outpost gives two options. However, outposts were previously one-shot ordeals - Wipe everyone out, receive a reward, and move on. Conquering them is the most enjoyable part of nearly every Far Cry game, that holds true here. These elite soldiers often show up while trying to take over one of the many Outposts peppered throughout Hope County.Įnemy outposts are the main source of Ethanol, the key resource used to improve Prosperity. Being within one rank is usually fine, but a gap greater than one level means it will take a ludicrous amount of shots to take them down. Weapons also have an equivalent system, with higher quality gear doing more damage. Unlike Far Cry 5, enemies in New Dawn have health bars and various ranks of toughness. Plot advancement is gated by how many improvements to Prosperity have been made, but some of these upgrades are far more critical than others - for example, it’s nice to have the Training Grounds improve the strength of NPC companion characters who can help fight, but it’s outright mandatory to unlock the weapon station due to how combat works in New Dawn. Upgrades generally allow for the crafting of better weaponry, stronger vehicles, or expanding resources like a garden which will produce explosives or salves for the injured, and so on. This means going out into the remains of Hope County and scavenging materials wherever they can be found, which are then be invested in improving various facilities. The crux of FCND revolves around rebuilding and upgrading Prosperity to defend against the Highwaymen and their overly violent twin sister leaders. ![]() If everything went smoothly there wouldn’t be much of a game, so of course those plans get up-ended and it falls to the player to push back against the raiders. The Highwaymen travel the remains of civilization and pillage communities they find, so in their desperation, Prosperity reaches out to a would-be militia to help rebuild and fight back. ![]() Things are relatively peaceful until the Highwaymen come along. Gathered together in Prosperity, a small fort built upon what was previously a ranch controlled by a villainous cult, the survivors try to rebuild from the fallout. Narratively, it’s been 17 years since the nuclear end of Far Cry 5 and the residents of Hope County are rebuilding their lives as best they can. Once past the colors, it’s disheartening to see that New Dawn retains all of 5‘s pre-existing problems while being both smaller and shorter, leaving me to wonder why this was released as a standalone title and not as DLC. This open world, first-person shooter is the sequel to last year’s Far Cry 5, and it certainly embraces the recent trend of offering a colorful armageddon. At least, that seems to be the idea that Far Cry New Dawn is fully embracing with its borderline-cartoonish palette. Pink is the new brown when it comes the to apocalypse. WTF The Aurora Borealis? At this time of year? At this time of day? In this part of the country? ![]() LOW Forgettable villians in a series known for memorable ones. ![]()
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