![]() ![]() Press SHIFT+F2, click “Settings”, and scroll down to the “Screenshots” section, from there you can change the screenshot key from PrtScn to a key of your choosing, and change the image format from BMP to PNG.How To Change Your Capture Key & Image Format Place ReShade presets (.ini files) in your C:\Program Files (x86)\Origin Games\The Sims 4\Game\Bin (in my case). Ensure you are using the ReShade version intended for the preset you’ve downloaded. ![]() Press SHIFT+F2, click “Settings”, and scroll down to the “Screenshots” section, from there you can change the screenshot key from PrtScn to a key of your choosing, and change the image format from BMP to PNG or JPEG.Ensure you are using the ReShade version intended for the preset you’ve downloaded. Place ReShade presets (.ini files) in your C:\Program Files (x86)\Origin Games\The Sims 4\Game\Bin (in my case).Turn of “edge-smoothing” in your game settings in order to use MXAO and DOF.You can open ReShade menu by pressing SHIFT+F2. Open your game and complete the ReShade tutorial.Extract the 3.0.8 shaders you downloaded, add them to your shaders folder (Bin\reshade-shaders\Shaders) and textures folder (\Bin\reshade-shaders\Textures).Open C:\Program Files (x86)\Origin Games\The Sims 4\Game\Bin\reshade-shaders\Textures (in my case), delete all the textures in the folder.Open C:\Program Files (x86)\Origin Games\The Sims 4\Game\Bin\reshade-shaders\Shaders (in my case), delete all the shaders in the folder.Select Direct3D 8/9, when prompted ReShade will ask if you’d like to install the current shaders, click yes.Select Game, select C:\Program Files (x86)\Origin Games\The Sims 4\Game\Bin (in my case) and select The Sims 4 (.exe) application file in the version you play (32 or 64).Run Installer (may need to select “Run As Administrator”).Article taken from my presets are intended for ReShade 3.0.8, if you’re using a newer version (for example 3.4 or 4.0) I cannot help you unfortunately.Ī short guide on how to install ReShade, set-up your capture keys, and install presets. Not very practical of course, a little too hard to make things out correctly like text but it could make for some awesome backgrounds.Ĭheck out the release notes for vkBasalt 0.3 on GitHub. With the ability to use ReShade FX, this opens up lots of advances and some slightly less advanced stuff like the ASCII shader which can end up making things a bit artsy: FXAA quality was improved, VK_KHR_swapchain_mutable_format is now used for sRGB UNORM format conversion if available, Vulkan applications now get pumped up to Vulkan 1.1 to enable newer features to be used and there's some bug fixes as well. Released today, vkBasalt 0.3 is quite a big one as it can now use "a big number" of ReShade FX shaders extending what's possible with it on Linux. Effects like FXAA, Contrast Adaptive Sharpening, SMAA and more to help you appreciate your favourites - especially when various graphical features are missing from the game. ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more. What is vkBasalt? It allows you to run a bunch of special effects on top of your games. ReShade is a generic post-processing injector for games and video software developed by crosire. Another fresh release of a wonderful open source project for Linux is here, with the Vulkan post-processing layer vkBasalt continuing to advance. ![]()
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